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About:
GameNets 2006: Workshop on Game Theory for Networks
in conjunction with
Valuetools 2006: First International Conference on Performance
Evaluation Methodologies and Tools (October 11-13, 2006)
Workshop Objective and Topics of Interest:
In the past decade, game theory has been applied to challenging problems
in
the performance analysis of communications and networks.
In computer networking, game theoretic models have been developed to
better
understand Internet pricing, flow and congestion control, peer-to-peer
systems, and routing, among other issues. More recently, we have seen
the
application of game theory to wireless systems. Wireless networks are
notoriously difficult to analyze using traditional mathematical models,
due
to the complexity of mobility and traffic models, coupled with the
dynamic
topology and the unpredictability of link quality. Game theory has
recently
shown promise in understanding numerous problems in wireless networks
(power
control, topology formation, trust management, etc.), as it can be used
to
model interactions between independent decision makers. This is of
particular importance in environments such as mobile ad hoc networks,
due to
the absence of a centralized entity that has a full picture of the
network
conditions and can make decisions on behalf of individual nodes.
There is also increased interest in applying game theory to the study of
other types of networks, including human interactions in social
networks,
molecular networks, neural and other cellular networks, social insect
networks, etc. There are important commonalities among these types of
networks and in models to describe and analyze their behavior.
This workshop will bring together researchers who are applying game
theory
to analyzing, designing, and assessing the performance of networks. The
objective is to generate discussion of best practices in modeling as
well as
limitations of game theory as a performance assessment and design tool
for
networks. Both the application of game theory to networking problems and
the
development of new game-theoretic methodologies that can be applied in
that
context are of interest.
Scope:
Topics of interest include game-theoretic analysis and evaluation of:
Important Dates:
Submission deadline: May 10, 2006
Notification of acceptance: June 10, 2006
Camera-ready manuscripts due: July 10, 2006
Please follow the links for more information on: http://www.gamenets.org/
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Workshop Chairs:
Luiz A. DaSilva
Electrical & Computer Engineering
Virginia Tech
ldasilva@vt.edu
+1-703-387-6039
Allen B. MacKenzie
Electrical & Computer Engineering
Virginia Tech
mackenab@vt.edu
+1-540-231-3565
Jacqueline Morgan
Department of Math & Statistics
Universita di Napoli "Federico II"
morgan@unina.it
+39-081-675008
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Usenko.ru
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